﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace SFP.CollisionDetection
{
    public class CollisionInfo
    {
        internal CollisionInfo(long setID, bool isObstacle, GameObject gameObject, CollisionType collision, double overlap)
        {
            SetID = setID;
            IsObstacle = isObstacle;
            GameObject = gameObject;
            Collision = collision;
            Overlap = overlap;
        }

        internal long SetID { set; get; }
        internal bool IsObstacle { set; get; }
        public GameObject GameObject { set; get; }
        public CollisionType Collision { set; get; }
        public double Overlap { set; get; }
    }
}
